//Past Selections: Browse by Award Winners

60 total results for "All Award Winners":

7 Grand Steps: What Ancients Begat (Mousechief Co.)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2013 Official Selection - E3 Showcase

A Slow Year
A Slow Year (Ian Bogost)

Event(s): IndieCade Festival 2010
Award(s): Vanguard and Virtuoso

Aether
Aether (Edmund McMillen and Tyler Glaiel)
Aether is a beautiful, simple game about childhood and escapism from Edmund McMillen (Gish) and Tyler Glaiel.

Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009

And Yet it Moves (Vienna Institute of Technology)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2008, IndieCade Festival 2007 (E3, E for All, Game City)

B.U.T.T.O.N (Brutally Unfair Tactics Totally OK Now)
B.U.T.T.O.N (Brutally Unfair Tactics Totally OK Now) (Copenhagen Game Collective)

Event(s): IndieCade Festival 2010, IndieCade @ E3 2010
Award(s): Wild Card

Badblood
Badblood (Winnie Song)
BADBLOOD is a local split-screen hide & seek between two players, with a deadly consequence

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015, IndieCade East 2015
Award(s): IndieCade Festival 2015 - Audience Choice Award

Closure
Closure (Tyler Glaiel and Jon Schubbe)
The return of the side-scrolling platformer has been a staple of indie game development, and Closure is one of the most inventive of these to-date.

Event(s): IndieCade Festival 2009
Award(s): Gameplay Innovation 2009

Codex Bash (Alistair Aitcheson)
A multiplayer installation of team-based codebreaking using four custom-made wireless buttons. Team up with friends, decode the spy profiles and dash from button to button!

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015
Award(s): IndieCade Festival 2015 - Media Choice Award

Consentacle (Naomi Clark)
Consentacle is a cooperative card game about trust, intimacy, and communication where two players take on the roles of a human being and a tentacled alien trying to negotiate a romantic encounter. Players draw and play cards that let them earn and invest tokens that represent trust and satisfaction in this inter-species liaison. The challenge of Consentacle lies in coordinating strategy and playing combos without resorting to direct verbal communication. Gestures, eye contact, divining your partner's intentions and next moves, and salacious (but not explicit) illustrations on the cards all play a role in non-verbal communication and guesswork. At the end of the game, players find out how intense, satisfying and mutual their encounter was based on their tokens.

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015
Award(s): IndieCade Festival 2015 - Impact Award

Continuity
Continuity (Ragtime Games)

Event(s): IndieCade Festival 2010
Award(s): Gameplay Innovation

Dark Room Sex Game (IT University of Copenhagen)
Dark Room Sex Game is a multiplayer, erotic rhythm game without any visuals, played only by audio and haptic clues.

Event(s): IndieCade East 2015, IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): Fun / Compelling 2008

Dear Esther
Dear Esther (thechineseroom)
Dear Esther is a narrative dispersed through a digital space.

Event(s): IndieCade Festival 2009
Award(s): World / Story 2009

Dear Esther (thechineseroom)

Event(s): IndieCade East 2014
Award(s): IndieCade E3 2009 Showcase Selection and IndieCade Festival 2009 Award Winner

Deepak Fights Robots
Deepak Fights Robots (Tom Sennett)

Event(s): IndieCade Festival 2011
Award(s): Game Design (Presented by TransGaming)

Donut County (Ben Esposito)
Donut County is a whimsical physics toy that explores negative space by giving players control over a hole in the ground. Every time you swallow something, the hole grows a little bit bigger. Play with the characters and objects (all driven by physics) to devour everything in the scene, combine objects for surprising effects, and solve puzzles by launching objects back out!

The game centers around a teenage girl working at Donut County, a Los Angeles inspired coffee mug-shaped donut shop. One day the girl gets a mysterious delivery from some raccoons: a box of irresistible donuts that open holes all around the county.

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015
Award(s): IndieCade Festival 2015 - Story / World Design Award

Eliss
Eliss (Steph Thirion)
Developed in Spain by Steph Thiron, Eliss challenges you to use all of your fingers to keep harmony in a world of colored planets.

Event(s): IndieCade Festival 2009
Award(s): Auteur 2009

Fabulous Beasts (Sensible Object)
Fabulous Beasts is a game of strategy and balance in which you build a tower of animals on your tabletop, then help them evolve in a connected digital world.

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015
Award(s): IndieCade Festival 2015 - Technology Award

Faraway
Faraway (Steph Thirion)

Event(s): IndieCade Festival 2010
Award(s): Sublime Experience

FEZ
FEZ (Polytron Corporation)

Event(s): IndieCade Festival 2011
Award(s): Grand Jury
Story/World Design

Gravitation (Jason Rohrer)
Gravitation expresses the designer's thoughts and feelings about mood cycles, creative endeavors, and familial relationships.

Event(s): IndieCade East 2015, IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): Jury Award 2008

Groping in the Dark
Groping in the Dark (Team Arex)

Event(s): IndieCade Festival 2010
Award(s): Jury

Her Story (Sam Barlow)
Her Story is a crime fiction game for PC, Mac and iOS that takes place entirely on the desktop of a 90s era police computer.

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015
Award(s): IndieCade Festival 2015 - Grand Jury Award

Humans vs Zombies
Humans vs Zombies (Gnarwhal Studios )

Event(s): IndieCade Festival 2010
Award(s): Kids Choice

ibb and obb
ibb and obb (Richard Boeser)
Taking the player to a world with different rules and goals, ibb and obb challenges you to learn how to survive through cooperation and teamwork.

Event(s): IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): Design Innovation 2008

Johann Sebastian Joust
Johann Sebastian Joust (Die Gute Fabrik)

Event(s): IndieCade Festival 2011
Award(s): Impact (Sponsored by G4tv.com)
Technology

levelHead
levelHead (Julian Oliver)
levelHead uses a hand-held solid-plastic cube as its only interface. By tilting the cube the player directs this character from room to room in an effort to find the exit.

Event(s): IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): Technical Innovation 2008

LIMBO
LIMBO (Playdead)

Event(s): IndieCade Festival 2010
Award(s): Sound

Line Wobbler (Robin Baumgarten)
Line Wobbler is a one-dimensional dungeon crawler game with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display. The entire game runs on an arduino, including sound, particle effects and 120+fps.
The game is a one-dimensional dungeon crawler where the player navigates obstacles and fights enemies to reach the exit of a series of increasingly difficult levels. Movement is controlled by bending the Wobble controller left and right, while enemies are attacked by flinging the spring. Obstacles such as lava fields, conveyor belts and slopes (which can be modelled according to how the strip is placed in real life) challenge the navigation skills of the player.

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015
Award(s): IndieCade Festival 2015 - Game Design Award

Luxuria Superbia (Tale of Tales)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2013 Nominee

Machinarium
Machinarium (Amanita Design)
A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood, a rather nefarious band of robots.

Event(s): IndieCade Festival 2008
Award(s): Aesthetics 2008

Memory of a Broken Dimension (XRA)
The emulator of obscure research software is spreading across the internet, origin unknown.
Following a trail of files littering the RELICS virtual desktop; you trespass into the ruins of a fragmented world, suspended within a frozen data stream.
But when the stream begins to thaw, no system can handle this overflow...

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015
Award(s): IndieCade Festival 2015 - Visual Design Award
IndieCade Festival 2015 - Audio Design Award

Miegakure
Miegakure (Marc ten Bosh)
Math meets game mechanics in Marc ten Bosh's 2010 IGF finalist, the insanely brilliant mind-bender Miegakure. Miegakure presents a series of three-dimensional puzzles that are solved by flipping between the third and fourth dimension, engaging players to think about spatial geometry in a new and unfamiliar way.

Event(s): IndieCade Festival 2010, IndieCade @ E3 2010
Award(s): Amazing

Minor Battle
Minor Battle (The Peanut Gallery / USC IMD Game Innovation Lab)
Minor Battle is an immersive 2D multiplayer platform game displayed on four screens forming faces of a cube.

Event(s): IndieCade Festival 2009
Award(s): Finalist / Audience Choice 2009

Moon Stories
Moon Stories (Daniel Benmergui)
A trilogy of small, poetic games designed by Argentinian developer Daniel Benmergui.

Event(s): IndieCade Festival 2009
Award(s): Jury Award 2009

Ordnungswissenschaft
Ordnungswissenschaft (Till Wittwer, Marek Plichta, and Jakob Penca)

Event(s): IndieCade Festival 2011
Award(s): Interaction

Osmos
Osmos (Hemisphere Games)
Osmos, by Canadian developers Hemisphere Games, reflects emerging trends in experimental games that use abstract graphics and biologically-influenced gameplay.

Event(s): IndieCade Festival 2009
Award(s): Fun / Compelling 2009, EA Best in Show 2009

Papermint
Papermint (Avaloop)
Developed by Avaloop, a Viennese development studio, Papermint is a radical departure from the current spate of high-end, 3D multiplayer games.

Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009

Proteus
Proteus (Ed Key and David Kanaga)

Event(s): IndieCade Festival 2011
Award(s): Audio

Red & Pleasant Land (Zak S)
Red & Pleasant Land is a supplement for old school pen & paper role-playing games that allows you to play in a distorted world inspired by Lewis Carroll and inhabited by warring vampire lords, or any other place that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015
Award(s): IndieCade Festival 2015 - Jury Special Recognition Award

Retro/Grade
Retro/Grade (24 Caret Games)

Event(s): IndieCade Festival 2010
Award(s): Audience Choice

Rose MacBeth
Rose MacBeth (Wise Guys Events)
Rose MacBeth is a blindfolded knife fight in a graveyard.

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015
Award(s): IndieCade Festival 2015 - Developers Choice Award

Rückblende
Rückblende (Nils Deneken)
A man is confronted with his childhood memories while walking around a familiar summerhouse. The more he dwells in his memories, the more secrets he unravels.

Event(s): IndieCade Festival 2008
Award(s): Finalist / Audience Choice 2008

Sixteen Tons
Sixteen Tons (Nathalie Pozzi and Eric Zimmerman)

Event(s): IndieCade Festival 2010
Award(s): Finalists Choice

Spectre
Spectre (Vaguely Spectacular Team / USC IMD Game Innovation Lab)
Spectre is a game about memory from the Vaguely Spectacular Team at USC's Interactive Media Division.

Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009

Spirits (Spaces of Play)

Event(s): IndieCade Festival 2010
Award(s): Aesthetics

Superbrothers: Sword & Sworcery EP (Superbrothers, Capybara Games, and Jim Guthrie)

Event(s): IndieCade Festival 2011
Award(s): Visuals (Presented by Nvidia)

The Bridge (Case Western)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2011 Nominee

The Cat and the Coup
The Cat and the Coup (Kurosh ValaNejad & Peter Brinson)

Event(s): IndieCade Festival 2010
Award(s): Documentary Game

The Deep Sleep Initiative
The Deep Sleep Initiative (ARx)
An Alternate Reality Game aimed at a casual audience.

Event(s): IndieCade Festival 2009
Award(s): Finalist / Audience Choice First Runner Up 2009

The Depths to Which I Sink
The Depths to Which I Sink (Bigpants)

Event(s): IndieCade Festival 2011
Award(s): Audience Choice

The Dream Machine: Chapter 3 DLC (Cockroach Ink.)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2011 Nominee

The Games of Nonchalance
The Games of Nonchalance (Nonchalance)

Event(s): IndieCade Festival 2010
Award(s): World/Story

The Misadventures of P.B. Winterbottom
The Misadventures of P.B. Winterbottom (The Odd Gentlemen)
Harness your time-bending abilities to cooperate with, compete against, and disrupt your past, present, and future selves.

Event(s): IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): World / Story 2008

The Night Journey
The Night Journey (EA Game Innovation Lab, USC Interactive Media)
The Night Journey is a sublime and meditative journey into the soul that explores the path to enlightenment.

Event(s): IndieCade Festival 2008, IndieCade Festival 2007 (E3, E for All, Game City)
Award(s): Sublime Experience 2008

The Swapper
The Swapper (Facepalm Games)

Event(s): IndieCade Festival 2011
Award(s): Special Honors

Train
Train (Brenda Brathwaite)
Train, a new non-digital art game by video game pioneer and academic Brenda Brathwaite, is part of a suite of experimental board games she is developing to address challenging emotional topics.

Event(s): IndieCade Festival 2009
Award(s): Vanguard 2009

Tribal & Error
Tribal & Error (Grotman)
Discover, use and master an extinct language to help cavemen survive the ice age!

Event(s): IndieCade Festival 2015 Awards, IndieCade Festival 2015, IndieCade @ E3 2015
Award(s): IndieCade Festival 2015 - Interaction Award

Tuning
Tuning (Cactus / Jonatan Soderstrom)
Cactus fans will not be disappointed by this diabolical twister of a platformer, in which each level consists of an oscillating constellation of cubes

Event(s): IndieCade Festival 2009
Award(s): Sublime Experience 2009

VVVVVV
VVVVVV (Terry Cavanagh)

Event(s): IndieCade Festival 2010
Award(s): Fun/Compelling

Way
Way (CoCo&Co)

Event(s): IndieCade Festival 2011
Award(s): Developer's Choice

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