//Past Selections: Browse by Award Winners

49 total results for "All Award Winners":

7 Grand Steps: What Ancients Begat (Mousechief Co.)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2013 Official Selection - E3 Showcase

 The Games of Nonchalance
The Games of Nonchalance (Nonchalance)

Event(s): IndieCade Festival 2010
Award(s): World/Story

A Slow Year
A Slow Year (Ian Bogost)

Event(s): IndieCade Festival 2010
Award(s): Vanguard and Virtuoso

Aether
Aether (Edmund McMillen and Tyler Glaiel)
Aether is a beautiful, simple game about childhood and escapism from Edmund McMillen (Gish) and Tyler Glaiel.

Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009

And Yet it Moves (Vienna Institute of Technology)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2008, IndieCade Festival 2007 (E3, E for All, Game City)

B.U.T.T.O.N (Brutally Unfair Tactics Totally OK Now)
B.U.T.T.O.N (Brutally Unfair Tactics Totally OK Now) (Copenhagen Game Collective)

Event(s): IndieCade Festival 2010, IndieCade @ E3 2010
Award(s): Wild Card

Closure
Closure (Tyler Glaiel and Jon Schubbe)
The return of the side-scrolling platformer has been a staple of indie game development, and Closure is one of the most inventive of these to-date.

Event(s): IndieCade Festival 2009
Award(s): Gameplay Innovation 2009

Continuity
Continuity (Ragtime Games)

Event(s): IndieCade Festival 2010
Award(s): Gameplay Innovation

Dark Room Sex Game
Dark Room Sex Game (IT University of Copenhagen)
Dark Room Sex Game is a multiplayer, erotic rhythm game without any visuals, played only by audio and haptic clues.

Event(s): IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): Fun / Compelling 2008

Dear Esther
Dear Esther (thechineseroom)
Dear Esther is a narrative dispersed through a digital space.

Event(s): IndieCade Festival 2009
Award(s): World / Story 2009

Dear Esther (thechineseroom)

Event(s): IndieCade East 2014
Award(s): IndieCade E3 2009 Showcase Selection and IndieCade Festival 2009 Award Winner

Deepak Fights Robots
Deepak Fights Robots (Tom Sennett)

Event(s): IndieCade Festival 2011
Award(s): Game Design (Presented by TransGaming)

Eliss
Eliss (Steph Thirion)
Developed in Spain by Steph Thiron, Eliss challenges you to use all of your fingers to keep harmony in a world of colored planets.

Event(s): IndieCade Festival 2009
Award(s): Auteur 2009

Faraway
Faraway (Steph Thirion)

Event(s): IndieCade Festival 2010
Award(s): Sublime Experience

FEZ
FEZ (Polytron Corporation)

Event(s): IndieCade Festival 2011
Award(s): Grand Jury
Story/World Design

Gravitation
Gravitation (Jason Rohrer)
Gravitation expresses the designer's thoughts and feelings about mood cycles, creative endeavors, and familial relationships.

Event(s): IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): Jury Award 2008

Groping in the Dark
Groping in the Dark (Team Arex)

Event(s): IndieCade Festival 2010
Award(s): Jury

Humans vs Zombies
Humans vs Zombies (Gnarwhal Studios )

Event(s): IndieCade Festival 2010
Award(s): Kids Choice

ibb and obb
ibb and obb (Richard Boeser)
Taking the player to a world with different rules and goals, ibb and obb challenges you to learn how to survive through cooperation and teamwork.

Event(s): IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): Design Innovation 2008

Johann Sebastian Joust
Johann Sebastian Joust (Die Gute Fabrik)

Event(s): IndieCade Festival 2011
Award(s): Impact (Sponsored by G4tv.com)
Technology

levelHead
levelHead (Julian Oliver)
levelHead uses a hand-held solid-plastic cube as its only interface. By tilting the cube the player directs this character from room to room in an effort to find the exit.

Event(s): IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): Technical Innovation 2008

LIMBO
LIMBO (Playdead)

Event(s): IndieCade Festival 2010
Award(s): Sound

Luxuria Superbia (Tale of Tales)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2013 Nominee

Machinarium
Machinarium (Amanita Design)
A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood, a rather nefarious band of robots.

Event(s): IndieCade Festival 2008
Award(s): Aesthetics 2008

Miegakure
Miegakure (Marc ten Bosh)
Math meets game mechanics in Marc ten Bosh's 2010 IGF finalist, the insanely brilliant mind-bender Miegakure. Miegakure presents a series of three-dimensional puzzles that are solved by flipping between the third and fourth dimension, engaging players to think about spatial geometry in a new and unfamiliar way.

Event(s): IndieCade Festival 2010, IndieCade @ E3 2010
Award(s): Amazing

Minor Battle
Minor Battle (The Peanut Gallery / USC IMD Game Innovation Lab)
Minor Battle is an immersive 2D multiplayer platform game displayed on four screens forming faces of a cube.

Event(s): IndieCade Festival 2009
Award(s): Finalist / Audience Choice 2009

Moon Stories
Moon Stories (Daniel Benmergui)
A trilogy of small, poetic games designed by Argentinian developer Daniel Benmergui.

Event(s): IndieCade Festival 2009
Award(s): Jury Award 2009

Ordnungswissenschaft
Ordnungswissenschaft (Till Wittwer, Marek Plichta, and Jakob Penca)

Event(s): IndieCade Festival 2011
Award(s): Interaction

Osmos
Osmos (Hemisphere Games)
Osmos, by Canadian developers Hemisphere Games, reflects emerging trends in experimental games that use abstract graphics and biologically-influenced gameplay.

Event(s): IndieCade Festival 2009
Award(s): Fun / Compelling 2009, EA Best in Show 2009

Papermint
Papermint (Avaloop)
Developed by Avaloop, a Viennese development studio, Papermint is a radical departure from the current spate of high-end, 3D multiplayer games.

Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009

Proteus
Proteus (Ed Key and David Kanaga)

Event(s): IndieCade Festival 2011
Award(s): Audio

Rückblende
Rückblende (Nils Deneken)
A man is confronted with his childhood memories while walking around a familiar summerhouse. The more he dwells in his memories, the more secrets he unravels.

Event(s): IndieCade Festival 2008
Award(s): Finalist / Audience Choice 2008

Retro/Grade
Retro/Grade (24 Caret Games)

Event(s): IndieCade Festival 2010
Award(s): Audience Choice

Sixteen Tons
Sixteen Tons (Nathalie Pozzi and Eric Zimmerman)

Event(s): IndieCade Festival 2010
Award(s): Finalists Choice

Spectre
Spectre (Vaguely Spectacular Team / USC IMD Game Innovation Lab)
Spectre is a game about memory from the Vaguely Spectacular Team at USC's Interactive Media Division.

Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009

Spirits (Spaces of Play)

Event(s): IndieCade Festival 2010
Award(s): Aesthetics

Superbrothers: Sword & Sworcery EP (Superbrothers, Capybara Games, and Jim Guthrie)

Event(s): IndieCade Festival 2011
Award(s): Visuals (Presented by Nvidia)

The Bridge (Case Western)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2011 Nominee

The Cat and the Coup
The Cat and the Coup (Kurosh ValaNejad & Peter Brinson)

Event(s): IndieCade Festival 2010
Award(s): Documentary Game

The Deep Sleep Initiative
The Deep Sleep Initiative (ARx)
An Alternate Reality Game aimed at a casual audience.

Event(s): IndieCade Festival 2009
Award(s): Finalist / Audience Choice First Runner Up 2009

The Depths to Which I Sink
The Depths to Which I Sink (Bigpants)

Event(s): IndieCade Festival 2011
Award(s): Audience Choice

The Dream Machine: Chapter 3 DLC (Cockroach Ink.)

Event(s): IndieCade East 2014
Award(s): IndieCade Festival 2011 Nominee

The Misadventures of P.B. Winterbottom
The Misadventures of P.B. Winterbottom (The Odd Gentlemen)
Harness your time-bending abilities to cooperate with, compete against, and disrupt your past, present, and future selves.

Event(s): IndieCade Festival 2008, IndieCade @ E3 2008
Award(s): World / Story 2008

The Night Journey
The Night Journey (EA Game Innovation Lab, USC Interactive Media)
The Night Journey is a sublime and meditative journey into the soul that explores the path to enlightenment.

Event(s): IndieCade Festival 2008, IndieCade Festival 2007 (E3, E for All, Game City)
Award(s): Sublime Experience 2008

The Swapper
The Swapper (Facepalm Games)

Event(s): IndieCade Festival 2011
Award(s): Special Honors

Train
Train (Brenda Brathwaite)
Train, a new non-digital art game by video game pioneer and academic Brenda Brathwaite, is part of a suite of experimental board games she is developing to address challenging emotional topics.

Event(s): IndieCade Festival 2009
Award(s): Vanguard 2009

Tuning
Tuning (Cactus / Jonatan Soderstrom)
Cactus fans will not be disappointed by this diabolical twister of a platformer, in which each level consists of an oscillating constellation of cubes

Event(s): IndieCade Festival 2009
Award(s): Sublime Experience 2009

VVVVVV
VVVVVV (Terry Cavanagh)

Event(s): IndieCade Festival 2010
Award(s): Fun/Compelling

Way
Way (CoCo&Co)

Event(s): IndieCade Festival 2011
Award(s): Developer's Choice

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