//Past Selections: Browse by Award Winners

13 total results for "2009":

Aether
Aether (Edmund McMillen and Tyler Glaiel)
Aether is a beautiful, simple game about childhood and escapism from Edmund McMillen (Gish) and Tyler Glaiel.

Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009

Closure
Closure (Tyler Glaiel and Jon Schubbe)
The return of the side-scrolling platformer has been a staple of indie game development, and Closure is one of the most inventive of these to-date.

Event(s): IndieCade Festival 2009
Award(s): Gameplay Innovation 2009

Dear Esther
Dear Esther (thechineseroom)
Dear Esther is a narrative dispersed through a digital space.

Event(s): IndieCade Festival 2009
Award(s): World / Story 2009

Dear Esther (thechineseroom)

Event(s): IndieCade East 2014
Award(s): IndieCade E3 2009 Showcase Selection and IndieCade Festival 2009 Award Winner

Eliss
Eliss (Steph Thirion)
Developed in Spain by Steph Thiron, Eliss challenges you to use all of your fingers to keep harmony in a world of colored planets.

Event(s): IndieCade Festival 2009
Award(s): Auteur 2009

Minor Battle
Minor Battle (The Peanut Gallery / USC IMD Game Innovation Lab)
Minor Battle is an immersive 2D multiplayer platform game displayed on four screens forming faces of a cube.

Event(s): IndieCade Festival 2009
Award(s): Finalist / Audience Choice 2009

Moon Stories
Moon Stories (Daniel Benmergui)
A trilogy of small, poetic games designed by Argentinian developer Daniel Benmergui.

Event(s): IndieCade Festival 2009
Award(s): Jury Award 2009

Osmos
Osmos (Hemisphere Games)
Osmos, by Canadian developers Hemisphere Games, reflects emerging trends in experimental games that use abstract graphics and biologically-influenced gameplay.

Event(s): IndieCade Festival 2009
Award(s): Fun / Compelling 2009, EA Best in Show 2009

Papermint
Papermint (Avaloop)
Developed by Avaloop, a Viennese development studio, Papermint is a radical departure from the current spate of high-end, 3D multiplayer games.

Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009

Spectre
Spectre (Vaguely Spectacular Team / USC IMD Game Innovation Lab)
Spectre is a game about memory from the Vaguely Spectacular Team at USC's Interactive Media Division.

Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009

The Deep Sleep Initiative
The Deep Sleep Initiative (ARx)
An Alternate Reality Game aimed at a casual audience.

Event(s): IndieCade Festival 2009
Award(s): Finalist / Audience Choice First Runner Up 2009

Train
Train (Brenda Brathwaite)
Train, a new non-digital art game by video game pioneer and academic Brenda Brathwaite, is part of a suite of experimental board games she is developing to address challenging emotional topics.

Event(s): IndieCade Festival 2009
Award(s): Vanguard 2009

Tuning
Tuning (Cactus / Jonatan Soderstrom)
Cactus fans will not be disappointed by this diabolical twister of a platformer, in which each level consists of an oscillating constellation of cubes

Event(s): IndieCade Festival 2009
Award(s): Sublime Experience 2009

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